Divergence 5

Vergence Skill Building: This activity is designed to train Vergence skills though repetition and small, steady improvement of range of motion/fusion and narrowing the gap between breaks and recoveries. Measurements in this activity are approximate. For more accurate diopter measurements, please consult your OD. Please review directions and activity with patients before assigning for home use, and tell them approximately how long to work their Base Out ranges, if you have goals for timing. Use the buttons on the screen. Alternately, you can use your voice move the target left by saying, “GO” and right by saying, “BACK”. When you can no longer fuse the target, say, “BREAK” when you are moving the target back, say “RECOVERY” when the target fuses.

Divergence 4

Vergence Skill Building: This activity is designed to train Vergence skills though repetition and small, steady improvement of range of motion/fusion and narrowing the gap between breaks and recoveries. Measurements in this activity are approximate. For more accurate diopter measurements, please consult your OD. Please review directions and activity with patients before assigning for home use, and tell them approximately how long to work their Base Out ranges, if you have goals for timing. Use the buttons on the screen. Alternately, you can use your voice move the target left by saying, “GO” and right by saying, “BACK”. When you can no longer fuse the target, say, “BREAK” when you are moving the target back, say “RECOVERY” when the target fuses.

Divergence 3

Vergence Skill Building: This activity is designed to train Vergence skills though repetition and small, steady improvement of range of motion/fusion and narrowing the gap between breaks and recoveries. Measurements in this activity are approximate. For more accurate diopter measurements, please consult your OD. Please review directions and activity with patients before assigning for home use, and tell them approximately how long to work their Base Out ranges, if you have goals for timing. Use the buttons on the screen. Alternately, you can use your voice move the target left by saying, “GO” and right by saying, “BACK”. When you can no longer fuse the target, say, “BREAK” when you are moving the target back, say “RECOVERY” when the target fuses.

Divergence 2

Vergence Skill Building: This activity is designed to train Vergence skills though repetition and small, steady improvement of range of motion/fusion and narrowing the gap between breaks and recoveries. Measurements in this activity are approximate. For more accurate diopter measurements, please consult your OD. Please review directions and activity with patients before assigning for home use, and tell them approximately how long to work their Base Out ranges, if you have goals for timing. Use the buttons on the screen. Alternately, you can use your voice move the target left by saying, “GO” and right by saying, “BACK”. When you can no longer fuse the target, say, “BREAK” when you are moving the target back, say “RECOVERY” when the target fuses.

Divergence 1

Vergence Skill Building: This activity is designed to train Vergence skills though repetition and small, steady improvement of range of motion/fusion and narrowing the gap between breaks and recoveries. Measurements in this activity are approximate. For more accurate diopter measurements, please consult your OD. Please review directions and activity with patients before assigning for home use, and tell them approximately how long to work their Base Out ranges, if you have goals for timing. Use the buttons on the screen. Alternately, you can use your voice move the target left by saying, “GO” and right by saying, “BACK”. When you can no longer fuse the target, say, “BREAK” when you are moving the target back, say “RECOVERY” when the target fuses.

Frenzy Jr MFBF

MFBF Letter Sound/Word Skill Building. Points are scored as new words are formed. A ten point bonus is given to the player who goes out first.
Each player is dealt 8 cards which are displayed at the bottom of the screen.
Each player takes turns creating a new word using one card they own.
If the player cannot make a new word with his or her existing cards,
then a card(s) must be drawn. Once a player reaches a total of 8 cards and still cannot play, their turn will be over.
Once a card has been placed, it is the next player’s turn.
A player can immediately win the game at any time by playing the word “win”.
The same card can be played again, i.e. if the word is dog, a player can lay down a /d/ /o/ or /g/ in the same position.

• Once a card is laid on the pile, it cannot be removed.
• If a card is played that does not spell a word, the player loses a turn.
• Proper nouns, slang and abbreviated words are not acceptable i.e. neg, rad, lat, etc.
Profanity and words that are deemed offensive will not be tolerated
• The middle card must always remain a vowel. The other positions must be a consonant
• The following letters are not included in this game: /k/, /q/, /v/

Action Card:
• Frenzy!: If a Frenzy! card is played, both players may immediately begin laying down cards to create words as fast as they can.
The players do not have to take turns; they may continue laying down cards until they do not have a play.
A player may not draw from the deck during Frenzy!

Box Stacker Jr: MFBF

Red/Green Spatial Reasoning Activity. You have two minutes to stack the boxes on the platform as high as you can. Beware! You will lose points is the boxes fall off of the platforms.

Box Stacker Jr: Red/Green

Red/Green Spatial Reasoning Activity. You have two minutes to stack the boxes on the platform as high as you can. Beware! You will lose points is the boxes fall off of the platforms.

We Move: Rhyme It

We Move Video demonstrating a fun way to practice identifying rhyming words.