Auditory Memory Skill Building: Listen to the clues and then tap on the picture that describes what you heard.
Red/Green Visual Closure Skill Building: Drag the bottom image to the correct top image to complete the letter.
Auditory Memory Skill Building: Listen to the word pairs. Then listen to the instructions and select the correct image.
Red/Green Tracking Skill Building: Pop the bubbles for points but don’t let them leave the screen or you lose a life. A bonus is earned for popping the faster moving starfish.
Red/Green Tracking Skill Building: Shoot the spaceships before they get you! Extra points for hitting the UFO. Click and hold down either left mouse or finger on touch devices. Player continually fires following the mouse or finger.
Red/Green/Tracking/Visual Discrimination Skill Building: Using your finger or a mouse pop the bubble with the fruit that does not belong in each basket.
Visual Memory Skill Building: The first screen will display 2 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.
This activity requires a keyboard, will not load on tablets or phones. Red/Green Accommodation Skill Building: Click the arrow which corresponds to the direction of the opening of the ‘V’.
Score shows right eye and left eye percentage correct after 10 rounds.
Doctors and/or therapists should determine which plus/minus flippers their patients will use to move through at the most 3 levels of accommodation skill building. The flippers are what make the levels challenging and the accommodation skills to be developed and mastered.
Red/Green Visual Discrimination Skill Building: Shoot 3 or more bubbles with the same face as the shooter to score points. Keep an eye on the shooter bubble; it changes. Aim with your mouse and shoot with a left click.
Red/Green VIP Skill Building: Drag and drop the images from the conveyor belt to their match. Beat the clock or prepare for an explosion! This is a challenge activity meaning the player can choose their own difficulty level,