Activity List

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Available activities

OurVisualBrain.com gives you control to target specific skills by assigning different activities at different levels. Choose from our ever-expanding list:

Click the arrow that corresponds to the direction of the opening of the image. Doctors and/or therapists should determine which plus/minus flippers their patients will use to move through the activity.  The player is asked to complete 10 rounds with 4 targets per screen.
If your device has a microphone, say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate the direction of the opening of the image.

Accommodation 1

Keywords: Accommodation, Red/Green
Click the arrow that corresponds to the direction of the opening of the image. Doctors and/or therapists should determine which plus/minus flippers their patients will use to move through the activity.  The player is asked to complete 7 rounds with 6 targets per screen.
If your device has a microphone, say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate the direction of the opening of the image.
Note:  Voice Recognition is not supported by Apple products.

Accommodation 2

Keywords: Accommodation, Red/Green
Click the arrow that corresponds to the direction of the opening of the image. Doctors and/or therapists should determine which plus/minus flippers their patients will use to move through the activity.  The player is asked to complete 5 rounds with 8 targets per screen.
If your device has a microphone, say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate the direction of the opening of the image.
Note:  Voice Recognition is not supported by Apple products.

Accommodation 3

Keywords: Accommodation, Red/Green
Listen to  2  sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 2

Keywords: Auditory Memory
Listen to 3 sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 3

Keywords: Auditory Memory
Listen to 4 sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 4

Keywords: Auditory Memory
Listen to  5  sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 5

Keywords: Auditory Memory
Listen to 6 sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 6

Keywords: Auditory Memory
Listen to 7 sounds, and then when the images appear, click on the images in the same order you heard them.

Auditory Matching 7

Keywords: Auditory Memory
Count the balloons and drag the correct number to the box provided

Balloon Counting 1

Keywords: Math, Red/Green
Count the balloons and drag the correct number to the box provided

Balloon Counting 1: MFBF

Keywords: Math, MFBF
Count the balloons and drag the correct number to the box provided.

Balloon Counting 2

Keywords: Math, Red/Green
Count the balloons and drag the correct number to the box provided.

Balloon Counting 2: MFBF

Keywords: Math, MFBF
Count the balloons and drag the correct number to the box provided.

Balloon Counting 3

Keywords: Math, Red/Green
Count the balloons and drag the correct number to the box provided.

Balloon Counting 3: MFBF

Keywords: Math, MFBF
The first screen will display 1 image. There will be a distraction and then the screen will display possible matches. Tap the image that matches the first image shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 1

Keywords: Visual Memory, Red/Green
The first screen will display 2 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 2

Keywords: Visual Memory, Red/Green
The first screen will display 3 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 3

Keywords: Visual Memory, Red/Green
The first screen will display 4 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 4

Keywords: Visual Memory, Red/Green
The first screen will display 5 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.

Birds In A Scene 5

Keywords: Visual Memory, Red/Green
The first screen will display 6 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 6

Keywords: Visual Memory, Red/Green
The first screen will display 7 images. There will be a distraction and the screen will display possible matches. Tap the image that matches the first set of images shown.  The player is asked to complete 5 rounds correctly.

Birds In A Scene 7

Keywords: Visual Memory, Red/Green
The first screen will display image(s). There will be a distraction and the screen will alternate images. Tap the image that matches the first set of images shown.

Birds In A Scene 8

Keywords: Visual Memory, Red/Greens
The first screen will display image(s). There will be a distraction and the screen will alternate images. Tap the image that matches the first set of images shown.

Birds In A Scene 9

Keywords: Visual Memory, Red/Green
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 1: Full Color

Keywords: Arcade Games
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 1: Red/Green

Keywords: Arcade Games,Red/Green
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 1: MFBF

Keywords: Arcade Games,MFBF
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 2: Full Color

Keywords: Arcade Games
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 2: Red/Green

Keywords: Arcade Games,Red/Green
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 2: MFBF

Keywords: Arcade Games,MFBF
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 3: Full Color

Keywords: Arcade Games
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 3: Red/Green

Keywords: Arcade Games,Red/Green
Avoid the missiles to score points.  Score extra points by intercepting the falling blobs.  Watch out for the UFOs!

Bobble Blobs 3: MFBF

Keywords: Arcade Games,MFBF
Count the number of blocks and drop the correct number in the spot provided

Box Counting 1: Full Color

Keywords: Math,Red/Green
Count the number of boxes and click or tap on the correct answer at the bottom of the page. Hint: Use the arrows to move the boxes in different directions to help you count.

Box Counting 1:  MFBF

Keywords: Math, MFBF
Count the number of blocks and drop the correct number in the spot provided

Box Counting 2: Full Color

Keywords: Math,Red/Green
Count the number of boxes and click or tap on the correct answer at the bottom of the page. Hint: Use the arrows to move the boxes in different directions to help you count.

Box Counting 2:  MFBF

Keywords: Math, MFBF
Count the number of blocks and drop the correct number in the spot provided

Box Counting 3: Full Color

Keywords: Math, Red/Green
Count the number of boxes and click or tap on the correct answer at the bottom of the page. Hint: Use the arrows to move the boxes in different directions to help you count.

Box Counting 3:  MFBF

Keywords: Math, MFBF
Stack the boxes on the platform as high as you can. Beware!  It

Box Stacker Jr: MFBF

Keywords: Spatial Reasoning, MFBF
Stack the boxes on the platform as high as you can. Beware!  It

Box Stacker Jr: Red Green

Keywords: Spatial Reasoning, Red/Green
Stack the boxes on the platform as high as you can. The game is over once a box falls off the edge. Build your tower as tall as possible, but don’t drop the blocks!

Box Stacker: MFBF

Keywords: Spatial Reasoning, Red/Green
Stack the boxes on the platform as high as you can. The game is over once a box falls off the edge. Build your tower as tall as possible, but don’t drop the blocks!

Box Stacker: Red Green

Keywords: Spatial Reasoning, Red/Green
Shoot three or more bubbles of the same design as the shooter to score points.  Keep an eye on the shooter bubble; it changes.  Aim with mouse, shoot with left click.

Bubble Shooter

Keywords: Visual Discrimination, Red/Green
Click on each pair of matching bugs.

Bug Matching 1: MFBF

Keywords: Visual Discrimination,MFBF
Click on each pair of matching bugs.

Bug Matching 1: Red/Green

Keywords: Visual Discrimination,Red/Green
Click on each pair of matching bugs.

Bug Matching 2: MFBF

Keywords: Visual Discrimination,MFBF
Click on each pair of matching bugs

Bug Matching 2: Red/Green

Keywords: Visual Discrimination,Red/Green
Click on each pair of matching bugs.

Bug Matching 3: MFBF

Keywords: Visual Discrimination,MFBF
Click on each pair of matching bugs

Bug Matching 3: Red/Green

Keywords: Visual Discrimination,Red/Green
Click on each pair of matching bugs.

Bug Matching Jr: MFBF

Keywords: Visual Discrimination,Red/Green, Processing Speed Skill Building
Click on each pair of matching bugs.

Bug Matching Jr: Red/Green

Keywords: Visual Discrimination,Red/Green, Processing Speed Skill Building
If the color of the text and the meaning of the word are the same, tap "Yes"; if they are not the same, tap "No" i.e. if the text says blue and the color of the text is blue, tap "Yes"; if the text says red and the color of the text is blue, tap "No".

Color Challenge Level 1

Keywords: Response Inhibition
Tap of the circle at the bottom of the screen that matches the color of the word not the meaning of the word.

Color Challenge Level 2

Keywords: Response Inhibition
If the color of the text and the meaning of the word are the same, tap "Yes"; if they are not the same, tap "No" i.e. if the text says blue and the color of the text is blue, tap "Yes"; if the text says red and the color of the text is blue, tap "No".

On alternating screens, tap the circle at the bottom of the screen that matches the color of the word, not the meaning of the word.

Color Challenge Level 3

Keywords: Response Inhibition
Convergence is designed to help gain increased control of binocular fusion in near activities. This activity requires your brain and eyes to "pull together" like when you are trying to look at your nose.

If your device has voice control, please use the following voice commands, "Go" to move the target right, "Back" to move the target left, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base Out (BO) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Convergence 1

Keywords: Vergence, Red/Green
Convergence is designed to help gain increased control of binocular fusion in near activities. This activity requires your brain and eyes to "pull together" like when you are trying to look at your nose.

If your device has voice control, please use the following voice commands, "Go" to move the target right, "Back" to move the target left, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base Out (BO) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Convergence 2

Keywords: Vergence, Red/Green
Convergence is designed to help gain increased control of binocular fusion in near activities. This activity requires your brain and eyes to "pull together" like when you are trying to look at your nose.

If your device has a microphone, please use the following voice commands, "Go" to move the target right, "Back" to move the target left, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base Out (BO) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Convergence 3

Keywords: Vergence, Red/Green
Convergence is designed to help gain increased control of binocular fusion in near activities. This activity requires your brain and eyes to "pull together" like when you are trying to look at your nose.

If your device has voice control, please use the following voice commands, "Go" to move the target right, "Back" to move the target left, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base Out (BO) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Convergence 4

Keywords: Vergence, Red/Green
Convergence is designed to help gain increased control of binocular fusion in near activities. This activity requires your brain and eyes to "pull together" like when you are trying to look at your nose.

If your device has voice control, please use the following voice commands, "Go" to move the target right, "Back" to move the target left, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base Out (BO) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Convergence 5

Keywords: Vergence, Red/Green
This puzzle is a Match 3 game; collect three or more of the same letter in a row or a column.

Crush It bdpq: MFBF

Keywords: bdpq, MFBF, Visual Discrimination, Visual S canning, Red/Green
This puzzle is a Match 3 game; collect three or more of the same letter, regardless of color, in a row or a column.

Crush It bdpq: Red/Green

Keywords: bdpq, Red/Green, Visual Discrimination, Visual Scanning
This puzzle is a Match 3 game; collect three or more of the same fruit in a row or a column.

Crush It Fruit: MFBF

Keywords: bdpq, MFBF, Visual Discrimination, Visual Scanning, Red/Green
This puzzle is a Match 3 game; collect three or more of the same fruit, regardless of color, in a row or a column.

Crush It Fruit: Red/Green

Keywords: bdpq, Red/Green, Visual Discrimination, Visual Scanning
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 1: MFBF

Keywords: Directionality, MFBF
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 1: Red/Green

Keywords: Directionality, Red/Green
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 2: Red/Green

Keywords: Directionality, Red/Green
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 2:  MFBF

Keywords: Directionality, MFBF
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 3: MFBF

Keywords: Directionality, MFBF
Use the keyboard arrows to indicate which direction the finger is pointing.

If your device has a microphone, use your voice to say, "UP", "DOWN", "LEFT" or "RIGHT" to indicate which direction the finger is pointing.
Note:  Voice recognition is not supported by Apple products.

Directionality 3: Red/Green

Keywords: Directionality, Red/Green
Divergence is designed to help gain increased control of binocular fusion in far activities. This activity requires you to relax your gaze like when you are looking at a beautiful sunset. 

If your device has a microphone, please use the following voice commands, "Go" to move the target left "Back" to move the target right, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break. 

1. Choose target size S,M or L 2. View your target wearing your red/green glasses, red over right eye. Start at Baseline(default is set at zero). 3. Work Base In (BI) direction by saying, "GO" or clicking the left arrow. 4. When you can no longer fuse the target, say, "BREAK" or click "B". 5. Say the word, BACK" or move the right arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R". Repeat to try to get the highest Break and Recovery scores you can. When you need a visual break, say or click "End Session".

Divergence 1

Keywords: Vergence, Red/Green
Divergence is designed to help gain increased control of binocular fusion in far activities. This activity requires you to relax your gaze like when you are looking at a beautiful sunset. 

If your device has a microphone, please use the following voice commands, "Go" to move the target left "Back" to move the target right, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break. 

1. Choose target size S,M or L 2. View your target wearing your red/green glasses, red over right eye. Start at Baseline(default is set at zero). 3. Work Base In (BI) direction by saying, "GO" or clicking the left arrow. 4. When you can no longer fuse the target, say, "BREAK" or click "B". 5. Say the word, BACK" or move the right arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R". Repeat to try to get the highest Break and Recovery scores you can. When you need a visual break, say or click "End Session".

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base In (BI) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Divergence 2

Keywords: Vergence, Red/Green
Divergence is designed to help gain increased control of binocular fusion in far activities. This activity requires you to relax your gaze like when you are looking at a beautiful sunset. 

If your device has a microphone, please use the following voice commands, "Go" to move the target left "Back" to move the target right, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break. 

1. Choose target size S,M or L 2. View your target wearing your red/green glasses, red over right eye. Start at Baseline(default is set at zero). 3. Work Base In (BI) direction by saying, "GO" or clicking the left arrow. 4. When you can no longer fuse the target, say, "BREAK" or click "B". 5. Say the word, BACK" or move the right arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R". Repeat to try to get the highest Break and Recovery scores you can. When you need a visual break, say or click "End Session".

Divergence 3

Keywords: Vergence, Red/Green
Divergence is designed to help gain increased control of binocular fusion in far activities. This activity requires you to relax your gaze like when you are looking at a beautiful sunset.

If your device has a microphone, please use the following voice commands, "Go" to move the target left "Back" to move the target right, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break.

1.  Choose target size S,M or L
2.  View your target wearing your red/green glasses, red over right eye.
Start at Baseline(default is set at zero).
3.  Work Base In (BI) direction by saying, "GO" or clicking the right arrow.
4.  When you can no longer fuse the target, say, "BREAK" or click "B".
5. Say the word, BACK" or move the left arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R".
Repeat to try to get the highest Break and Recovery scores you can.
When you need a visual break, say or click "End Session".

Divergence 4

Keywords: Vergence, Red/Green
Divergence is designed to help gain increased control of binocular fusion in far activities. This activity requires you to relax your gaze like when you are looking at a beautiful sunset. 

If your device has a microphone, please use the following voice commands, "Go" to move the target left "Back" to move the target right, "Break" when the target is no longer fusing, "Recovery" when you can once again fuse the target and "End Session" when you need a visual break. 

1. Choose target size S,M or L 2. View your target wearing your red/green glasses, red over right eye. Start at Baseline(default is set at zero). 3. Work Base In (BI) direction by saying, "GO" or clicking the left arrow. 4. When you can no longer fuse the target, say, "BREAK" or click "B". 5. Say the word, BACK" or move the right arrow until you can once again fuse the target, then say, "RECOVERY" or click the "R". Repeat to try to get the highest Break and Recovery scores you can. When you need a visual break, say or click "End Session".

Divergence 5

Keywords: Vergence, Red/Green
To play the game, look at the letter in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match bdpq 1

Keywords: bdpq
To play the game, look at the letter in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match bdpq 2

Keywords: bdpq
To play the game, look at the letter in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match bdpq 3

Keywords: bdpq
Choose which eye you want to work with by clicking on one of the circles in the top right corner; blue for green and pink for red. To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match MFBF 1

Keywords: MFBF, Red/Green
Choose which eye you want to work with by clicking on one of the circles in the top right corner; blue for green and pink for red. To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match MFBF 2

Keywords: MFBF, Red/Green
Choose which eye you want to work with by clicking on one of the circles in the top right corner; blue for green and pink for red. To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match MFBF 3

Keywords: MFBF, Red/Green
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match Red Green 1

Keywords: Visual Discrimination, Red/Green
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match Red Green 2

Keywords: Visual Discrimination, Red/Green
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match Red Green 3

Keywords: Visual Discrimination, Red/Green
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match VIP 1

Keywords: VIP Skills-Multiple
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match VIP 2

Keywords: VIP Skills-Multiple
To play the game, look at the symbol in the circle on the first screen and then select its match on the second screen. Make as many matches as you can in the time allotted.

Fast Match VIP 3

Keywords: VIP Skills-Multiple
Look at the fruit or vegetable in the box located on the top left-hand portion of your screen. Read the number below this image and then click or tap the indicated amount in the jumbled mix.

Find It Fruits & Vegetables

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It House 1

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It House 2

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It House 3

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Jungle 1

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Jungle 2

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Jungle 3

Keywords: Visual Scanning
Look at the toy in the box located on the bottom left-hand portion of your screen. Read the number below this image and then click or tap the indicated amount in the jumbled mix.

Find It Toys

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It UFO 1

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It UFO 2

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It UFO 3

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Wave 1

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Wave 2

Keywords: Visual Scanning
Find the objects hidden in the scene!

Find It Wave 3

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Beach-Puzzle 1

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Beach-Puzzle 2

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Beach-Puzzle3

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Farmer's Market-Puzzle 1

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Farmer's Market-Puzzle 2

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Mall-Puzzle 1

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Mall-Puzzle 2

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Park-Puzzle 1

Keywords: Visual Scanning
Find the people and pets in the scene.  Score extra points when you find the aliens.

This is a challenging game, use your full screen option whenever possible.

Find It: 2D Challenge at the Park-Puzzle 2

Keywords: Visual Scanning
Follow the on-screen directions to pick the correct image.

Flip It 1

Keywords: Spatial Reasoning
Follow the on-screen directions to pick the correct image.

Flip It 2

Keywords: Spatial Reasoning
Follow the on-screen directions to pick the correct image.

Flip It 3

Keywords: Spatial Reasoning
Look at the number on the frog

Fly Catching 1

Keywords: Math,Red/Green
Look at the number on the frog

Fly Catching 1: MFBF

Keywords: Math,MFBF
Look at the number on the frog

Fly Catching 2

Keywords: Math,Red/Green
Look at the number on the frog

Fly Catching 2: MFBF

Keywords: Math,MFBF
Look at the number on the frog

Fly Catching 3

Keywords: Math,Red/Green
Look at the number on the frog

Fly Catching 3: MFBF

Keywords: Math,MFBF
Look at the number on the frog

Fly Catching Jr: MFBF

Keywords: Math,MFBF
Look at the number on the frog

Fly Catching Jr: Red/Green

Keywords: Math,Red Green
Tap the figures in the order they appear. Mirror what

Follow Me!

Keywords: Visual Sequential Memory, Red/Green
Tap the figures in the order they appear. Mirror what

Follow Me:  MFBF

Keywords: Visual Sequential Memory, MFBF
Tap the figures in the order they appear. Mirror what

Follow Me:  Red/Green

Keywords: Visual Sequential Memory, Red/Green, MFBF
Each player is dealt 8 cards which are displayed at the bottom of the screen.
Each player takes turns creating a new word using one card they own.
If the player cannot make a new word with his or her existing cards,
then a card(s) must be drawn.  Once a player reaches a total of 8 cards and still cannot play, their turn will be over.
Once a card has been placed, it is the next player’s turn.
A player can immediately win the game at any time by playing the word “win”.
The same card can be played again, i.e. if the word is dog, a player can lay down a /d/ /o/ or /g/ in the same position.

•	Once a card is laid on the pile, it cannot be removed.
•	If a card is played that does not spell a word, the player loses a turn.  
•	Proper nouns, slang and abbreviated words are not acceptable i.e. neg, rad, lat, etc.
Profanity and words that are deemed offensive will not be tolerated
•	The middle card must always remain a vowel.  The other positions must be a consonant
•	The following letters are not included in this game: /k/, /q/, /v/


Action Card:
• Frenzy!:  If a Frenzy! card is played, both players may immediately begin laying down cards to create words as fast as they can. 
The players do not have to take turns; they may continue laying down cards until they do not have a play.
A player may not draw from the deck during Frenzy!

Frenzy Jr Red/Green Level 1

Keywords: Letter/Word, Red/Green
Each player is dealt 8 cards which are displayed at the bottom of the screen.
Each player takes turns creating a new word using one card they own.
If the player cannot make a new word with his or her existing cards,
then a card(s) must be drawn.  Once a player reaches a total of 8 cards and still cannot play, their turn will be over.
Once a card has been placed, it is the next player’s turn.
A player can immediately win the game at any time by playing the word “win”.
The same card can be played again, i.e. if the word is dog, a player can lay down a /d/ /o/ or /g/ in the same position.

•	Once a card is laid on the pile, it cannot be removed.
•	If a card is played that does not spell a word, the player loses a turn.  
•	Proper nouns, slang and abbreviated words are not acceptable i.e. neg, rad, lat, etc.
Profanity and words that are deemed offensive will not be tolerated
•	The middle card must always remain a vowel.  The other positions must be a consonant
•	The following letters are not included in this game: /k/, /q/, /v/


Action Card:
• Frenzy!:  If a Frenzy! card is played, both players may immediately begin laying down cards to create words as fast as they can. 
The players do not have to take turns; they may continue laying down cards until they do not have a play.
A player may not draw from the deck during Frenzy!

Frenzy Jr: MFBF

Keywords: Letter/Word, MFBF
MFBF Letter Sound Skill Building:  Listen to the letter sound and click on the corresponding letter.

Frenzy Letter Sounds:  MFBF

Keywords: Letter/Word, MFBF
Red/Green Letter Sound Skill Building:  Listen to the letter sound and click on the corresponding letter.

Frenzy Letter Sounds:  Red/Green

Keywords: Letter/Word, Red/Green
Red/Green Letter Sound Skill Building:  Listen to the letter sound and click on the corresponding letter.

Frenzy Letter Sounds:  Visual Letters

Keywords: Letter/Word
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 1

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 1: MFBF

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 1: Reduced Stimulus

Keywords: Visual Closure,Red/Green,Math, Reduced Stimulus
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 2

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 2: MFBF

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 2: Reduced Stimulus

Keywords: Visual Closure,Red/Green,Math, Reduced Stimulus
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 3

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 3: MFBF

Keywords: Visual Closure,Red/Green,Math
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching 3: Reduced Stimulus

Keywords: Visual Closure,Red/Green,Math, Reduced Stimulus
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.

Grid Matching Jr: MFBF

Keywords: Visual Closure,Red/Green,Math, Processing Speed Skill Building
Taking lines from the conveyor belt place them in the blank grid so that it matches the completed grid.  You do not have to match the colors.

Grid Matching Jr: Red/Green

Keywords: Visual Closure,Red/Green,Math, Processing Speed Skill Building
The first screen will display 2 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 2

Keywords: Visual Memory
The first screen will display 3 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 3

Keywords: Visual Memory
The first screen will display 4 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 4

Keywords: Visual Memory
The first screen will display 5 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 5

Keywords: Visual Memory
The first screen will display 6 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 6

Keywords: Visual Memory
The first screen will display 7 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 7

Keywords: Visual Memory
The first screen will display 8 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 8

Keywords: Visual Memory
The first screen will display 9 images. There will be a distraction and then the screen will display possible matches. Tap the images that match the first images shown.

Images In A Scene 9

Keywords: Visual Memory
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It MFBF Level 1

Keywords: Tracking, Red/Green, MFBF
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It MFBF Level 2

Keywords: Tracking, Red/Green, MFBF
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It MFBF Level 3

Keywords: Tracking, Red/Green, MFBF
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It Red/Green Level 1

Keywords: Tracking, Red/Green
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It Red/Green Level 2

Keywords: Tracking, Red/Green
Guide the frog from the bottom of the screen into one of the open coves at the top. Catch a fly for extra points.

Jump It Red/Green Level 3

Keywords: Tracking, Red/Green
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow MFBF 1

Keywords: Arcade Games
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow MFBF 2

Keywords: Tracking,Arcade Games, Red/Green
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow MFBF 3

Keywords: Tracking, Arcade Games, Red/Green
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow Red Green 1

Keywords: Arcade Games
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow Red Green 2

Keywords: Arcade Games, Red/Green
Click or tap on the screen to control the shooter.  You have 3 minutes.  Score 1 point for every rocket and 10 points for every UFO you shoot.  If a rocket gets to your shooter, you will lose 5 points.

Kapow Red Green 3

Keywords: Arcade Games, Tracking, Red/Green
Drag the bottom image to the correct top image to complete the letter.

Letter Matching 1

Keywords: Visual Discrimination, Red/Green
Drag the bottom image to the correct top image to complete the letter.

Letter Matching 2

Keywords: Visual Discrimination, Red/Green
Drag the pieces to complete the letter.

Letter Matching 3

Keywords: Visual Discrimination, Red/Green
Listen to the clues and then tap on the picture that describes what you heard.

Listen Up Level 1

Keywords: Auditory Memory
Listen to the clues and then tap on the picture that describes what you heard.

Listen Up Level 2

Keywords: Auditory Memory
Listen to the clues and then tap on the picture that describes what you heard.

Listen Up Level 3

Keywords: Auditory Memory
Click or Tap on the Matching Pairs

Match 10

Keywords: Visual Discrimination
Click or Tap on the Matching Pairs

Match 12

Keywords: Visual Discrimination
Click or Tap on the Matching Pairs

Match 4

Keywords: Visual Discrimination
Click or Tap on the Matching Pairs

Match 6

Keywords: Visual Discrimination
Click or Tap on the Matching Pairs

Match 8

Keywords: Visual Discrimination
Drag and drop the images from the conveyor belt to its match. Beat the clock or prepare for an explosion!

Match It 1: Red/Green

Keywords: VIP Skills-Multiple
Drag and drop the images from the conveyor belt to its match. Beat the clock or prepare for an explosion!

Match It 2: Red/Green

Keywords: VIP Skills-Multiple
Drag and drop the images from the conveyor belt to its match. Beat the clock or prepare for an explosion!

Match It 3: Red/Green

Keywords: VIP Skills-Multiple
Look at both sides of the screen and match the toys regardless of size or orientation.

Match the Toys

Keywords: Visual Scanning, Visual Form Constancy
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: 1 Minute

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: 2 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: 3 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: 4 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: 5 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 12 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus Red/Green: Untimed

Keywords: Peripheral Skill Building, Reduced Stimulus, Processing Speed Skill Building
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: 1 Minute

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: 2 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: 3 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: 4 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 10 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: 5 Minutes

Keywords: Peripheral Skill Building, Reduced Stimulus
This activity has 12 versions suitable for in-clinic therapy.  For home therapy, provide specific version instructions in the notes when adding this activity to the patient

Peripheral Skill Building Reduced Stimulus: Untimed

Keywords: Peripheral Skill Building, Reduced Stimulus, Processing Speed Skill Building
Keep your eye on the center target; this is important to build peripheral vision skill!  Click/tap to remove the moving targets that match the target seen next to the central target.  Each time the central target blinks, you must click/tap on it and then resume tapping the moving targets.

Peripheral Skill Building: 3 Minutes

Keywords: Peripheral Skill Building
Keep your eye on the center target; this is important to build peripheral vision skill!  Click/tap to remove the moving targets that match the target seen next to the central target.  Each time the central target blinks, you must click/tap on it and then resume tapping the moving targets.

Peripheral Skill Building: 5 Minutes

Keywords: Peripheral Skill Building
Keep your eye on the center target; this is important to build peripheral vision skill!  Click/tap to remove the moving targets that match the target seen next to the central target.  Each time the central target blinks, you must click/tap on it and then resume tapping the moving targets.

Peripheral Skill Building: 7 Minutes

Keywords: Peripheral Skill Building
Pop the bubbles for points but don

Pop A Rama Full Color 1

Keywords: Arcade Games
Pop the bubbles for points but don

Pop A Rama Full Color 2

Keywords: Arcade Games
Pop the bubbles for points but don

Pop A Rama Full Color 3

Keywords: Arcade Games
Pop the flowers for points but don

Pop A Rama Red Green 1

Keywords: Arcade Games,Red/Green
Pop the flowers for points but don

Pop A Rama Red Green 2

Keywords: Arcade Games,Red/Green
Pop the flowers for points but don

Pop A Rama Red Green 3

Keywords: Arcade Games,Red/Green
Look at the blocks and arrange them in the empty spaces above so that the colors match on each side.  You must answer correctly to move on.

Puzzle It

Keywords: Spatial Reasoning
Click the squares in the puzzle on the right to rotate each piece so that the completed puzzle matches the photograph on the left.

Puzzle Rotate: 2x2

Keywords: Visual Closure
Click the squares in the puzzle on the right to rotate each piece so that the completed puzzle matches the photograph on the left.

Puzzle Rotate: 3x3

Keywords: Visual Closure
Click the squares in the puzzle on the right to rotate each piece so that the completed puzzle matches the photograph on the left.

Puzzle Rotate: 4x4

Keywords: Visual Closure
Click the squares in the puzzle on the right to rotate each piece so that the completed puzzle matches the photograph on the left.

Puzzle Rotate: 5x5

Keywords: Visual Closure
Click the squares in the puzzle on the right to rotate each piece so that the completed puzzle matches the photograph on the left.

Puzzle Rotate: 6x6

Keywords: Visual Closure
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the notes when assigning this activity.

Score increases with successful pops in unison with the bpm.

Rhythmic Pop Jr:  1 Minute

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the activity notes when assigning this activity.

Score grows with successful pops in unison with the bpm.

Rhythmic Pop Jr:  2 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the activity notes when assigning this activity.

Score grows with successful pops in unison with the bpm.

Rhythmic Pop Jr:  3 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the notes when assigning this activity.

Score increases with successful pops in unison with the bpm.

Rhythmic Pop Jr:  4 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the activity notes when assigning this activity.

Score grows with successful pops in unison with the bpm.

Rhythmic Pop Jr:  5 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the notes when assigning this activity.

Score increases with successful pops in unison with the bpm.

Rhythmic Pop: 1 Minute

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.

Rhythmic Pop: 2 Minutes

Keywords: Rhythmic Visual Motor
Rhythmic Visual Motor Skill Building Activity:  Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement and a slider to adjust the bpm inside the game.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the notes when assigning this activity.

Score increases with successful pops in unison with the bpm.  25% accuracy per minute is required to move to the next level.

Rhythmic Pop: 3 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the activity notes when assigning this activity.

Score grows with successful pops in unison with the bpm.

Rhythmic Pop: 4 Minutes

Keywords: Rhythmic Visual Motor
Tap the bubbles in time with the beat.  Includes a visual cue for visually guided motor movement.

During in-clinic therapy, the bpm can be adjusted.   For home therapy, provide specific instructions regarding bpm and for optional practice in crossing the midline in the activity notes when assigning this activity.

Score grows with successful pops in unison with the bpm.

Rhythmic Pop: 5 Minutes

Keywords: Rhythmic Visual Motor
Processing Speed Skill Building Math Activity. To play, look at the number displayed on the cone and tap or click to add the corresponding number of scoops.

Scoop It

Keywords: Processing Speed Skill Building, Math
Listen to the word and then find it in the scene.

Sight Words First Grade Group 1

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words First Grade Group 2

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Kindergarten Group 1

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Kindergarten Group 2

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Kindergarten Group 3

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Preschool Group 1

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Preschool Group 2

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Preschool Group 3

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Second Grade Group 1

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Second Grade Group 2

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Third Grade Group 1

Keywords: Letter/Word
Listen to the word and then find it in the scene.

Sight Words Third Grade Group 2

Keywords: Letter/Word
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 1: MFBF

Keywords: Math
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 1: Red/Green

Keywords: Math
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 2: MFBF

Keywords: Math
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 2: Red/Green

Keywords: Math
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 3: MFBF

Keywords: Math
Solve the equation at the bottom of your screen.  Then, choose the correct answer from the numbers above.

Solve It 3: Red/Green

Keywords: Math
Look at the picture then find the letter in the row below that is needed to correctly spell the word. Read the word out loud, when you are sure you have spelled the word correctly, click the green checkmark.

Spelling: CVC- Final Letter Sound

Keywords: Letter/Word
Look at the picture then find the letter in the row below that is needed to correctly spell the word. Read the word out loud, when you are sure you have spelled the word correctly, click the green checkmark.

Spelling: CVC- Initial Letter Sound

Keywords: Letter/Word
Look at the picture then find the letter in the row below that is needed to correctly spell the word. Read the word out loud, when you are sure you have spelled the word correctly, click the green checkmark.

Spelling: CVC- Middle Letter Sound

Keywords: Letter/Word
Look at the picture then find the letters in the row below that are needed to correctly spell the word. Read the word out loud, when you are sure you have spelled the word correctly, click the green checkmark.

Spelling: CVC- Whole Word

Keywords: Letter/Word
Read the instructions at the bottom of each page and use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It

Keywords: VIP Skills
If the number on the right is the correct answer to the problem on the left, swipe right; if the answer is incorrect, swipe left.  If the emoji is happy swipe right; if it is unhappy swipe left.  Use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It Math: Addition

Keywords: Math
If the number on the right is the correct answer to the problem on the left, swipe right; if the answer is incorrect, swipe left.  If the emoji is happy swipe right; if it is unhappy swipe left.  Use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It Math: Division

Keywords: Math
If the number on the right is the correct answer to the problem on the left, swipe right; if the answer is incorrect, swipe left.  If the emoji is happy swipe right; if it is unhappy swipe left.  Use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It Math: Equations

Keywords: Math
If the number on the right is the correct answer to the problem on the left, swipe right; if the answer is incorrect, swipe left.  If the emoji is happy swipe right; if it is unhappy swipe left.  Use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It Math: Multiplication

Keywords: Math
If the number on the right is the correct answer to the problem on the left, swipe right; if the answer is incorrect, swipe left.  If the emoji is happy swipe right; if it is unhappy swipe left.  Use your touch screen to either swipe the screen or tap on the arrows. You may also use the arrows on your keyboard.

Swipe It Math: Subtraction

Keywords: Math
Using your finger or a mouse pop the bubble with the fruit that does not belong in each basket.

Tapout Fruit 1

Keywords: Arcade Games,Red/Green
Using your finger or a mouse pop the bubble with the fruit that does not belong in each basket.

Tapout Fruit 2

Keywords: Arcade Games,Red/Green
Using your finger or a mouse pop the bubble with the fruit that does not belong in each basket.

Tapout Fruit 3

Keywords: Arcade Games,Red/Green
Protect your base by shooting the rocket that looks different than the other three.  Look at them all carefully before shooting!

To shoot, use the arrows on your keyboard, your touchscreen or if your device has a microphone, say "1,2,3 or 4" to choose the rocket

Vergence Base Protect-Jump Duction

Keywords: Vergence
Protect your base by shooting the rocket that is the closest to you.  Look at them all carefully before shooting!

To shoot, use the arrows on your keyboard, your touchscreen or if your device has a microphone, say "1,2,3 or 4" to choose the rocket

Vergence Base Protect: Convergence

Keywords: Vergence
Protect your base by shooting the rocket that is the furthest away from you.  Look at them all carefully before shooting!

To shoot, use the arrows on your keyboard, your touchscreen or if your device has a microphone, say "1,2,3 or 4" to choose the rocket

Vergence Base Protect: Divergence

Keywords: Vergence
Control the traffic and avoid crashes by clicking on cars to speed them up. Beware: When a car crashes, it’s game over.

Watch Out! MFBF

Keywords: MFBF, Visual Attention
Control the traffic and avoid crashes by clicking on cars to speed them up. Beware: When a car crashes, it’s game over.

Watch Out! Red/Green

Keywords: Red/Green, Visual Attention
We Move Video showing how to make visual scanning fun while practicing math facts, letter sounds and site words.

We Move- Fun with Visual Scanning

Keywords: Visual Scanning, Math Skills, Site Word Practice, Letter Sound Practice

We Move- Ladder Jump

Keywords: Visual Planning
We Move Video working on visual scanning and math facts.

We Move- Math Jump

Keywords: Visual Scanning, Math Skills
We Move Video demonstrating a fun way to practice auditory memory.

We Move-Auditory Memory

Keywords: Auditory Memory, Gross Motor Skills
We Move Video demonstrating a fun way to practice visual sequential memory.

We Move-Color Jump

Keywords: Visual Sequential Memory
We Move Video demonstrating a fun way to practice directionality skills.

We Move-Directionality

Keywords: Directionality, Gross Motor Skills
We Move Video demonstrating a fun way to practice eye tracking, Figure Ground Perception and Crossing the Midline all in one activity!

We Move-Eye Tracking+More

Keywords: Eye Tracking, Figure Ground Perception, Crossing the Midline, Fine Motor Skills
We Move Video demonstrating a fun way to practice mirroring skills.

We Move-Mirroring Activity

Keywords: Mirroring
We Move Video demonstrating a fun way to practice identifying rhyming words.

We Move-Rhyme It

Keywords: Letter/Word, Rhyming Words, Gross Motor Skills
We Move Video demonstrating a fun way to practice site words.

We Move-Site Word Hopscotch

Keywords: Sight Words
We Move Video demonstrating a fun way to reinforce skip counting.

We Move-Skip Counting Jump Rope

Keywords: Math
We Move Video demonstrating a fun way to practice spatial reasoning skills.

We Move-Stack It

Keywords: Spatial Reasoning, Fine Motor skill
We Move Video demonstrating a fun way to practice tactile memory.

We Move-Tactile Memory

Keywords: Tactile Memory, Gross Motor Skills
We Move Video demonstrating a fun way to practice crossing the midline.

We Move-Tap It

Keywords: Crossing the Midline
We Move Video demonstrating a fun way to practice visual closure, visual-motor planning and mirroring.

We Move-Visual Closure + More

Keywords: Visual Closure, Visual Motor Planning, Mirroring, Fine Motor Skills
We Move Video demonstrating a fun way to practice visual discrimination skills with common household items.

We Move-Visual Discrimination

Keywords: Visual Discrimination, Fine Motor skills
Red/Green bdpq saccadic skill building.  To play look at the letter on the bird flying across the screen.  Look for the same letter on the mole

Whack It bdpq:  MFBF

Keywords: Red/Green, bdpq, saccades
Red/Green bdpq saccadic skill building.  To play look at the letter on the bird flying across the screen.  Look for the same letter on the mole

Whack It bdpq:  Red/Green

Keywords: Red/Green, bdpq, Saccades
MFBF math and saccadic skill building.  To play choose a number on the scorecard, then watch for that number on the mole

Whack It Skip Counting:  MFBF

Keywords: Red/Green, Math, Saccades
Red/Green math and saccadic skill building.  To play choose a number on the scorecard, then watch for that number on the mole

Whack It Skip Counting:  Red/Green

Keywords: Red/Green, Math, Saccades
Listen to the word pairs.  Then listen to the instructions and select the correct image.

Word Distinctions 1

Keywords: Auditory Memory
Listen to the word pairs.  Then listen to the instructions and select the correct image.

Word Distinctions 2

Keywords: Auditory Memory
Listen to the word pairs.  Then listen to the instructions and select the correct image.

Word Distinctions 3

Keywords: Auditory Memory
Red/Green Word Skill Building:  Connect the letters to form words.  Please note that not all word combinations are included.

Word Connect:  MFBF

Keywords: Letter/Words, MFBF
Red/Green Word Skill Building:  Connect the letters to form words.  Please note that not all word combinations are included.

Word Connect:  Red/Green

Keywords: Letter/Words, Red/Green